The Artificer Quests

Three Gargoyle Artificers gather round the soulforge of the Royal City, each has a simple ‘obtain’ quest to offer.     Beninort requires 50 Magic Residue. In return he will give an Imbuing powerscroll. This may be +5 or +10, randomly. Close by Beninort you will find Aurvidlem. He requires Enchanted Essence and will exchange it for a +15 Imbuing powerscroll, or if you’re fortunate, a Runic Mallet and Chisel. Third of the group is Ansikart, his request for Relic Fragments is rarely met, most Imbuers choosing to repeat Aurvidlem’s quest until they have sufficient +15 powerscrolls (10) to combine […]


The Royal City Barter Quests

A number of quest givers in the Royal City will exchange items for imbuing ingredients. Ansikart the Artificer   First of these is Ansikart, one of the imbuing instructors at the city’s soulforge. His offer ‘A little Something’ is the exchange of one Brilliant Amber.The reward is a ‘Meager Imbuing Bag’, examples of items it may contain are Slith Tongue, Boura Pelt, Goblin Blood or Reflective Wolf Eye.   Aliabeth The Tinker Aliabeth can be found in the Tinker shop a step or two East from the city soulforge, she is far from home, as she is a human girl. […]


Quartermaster Flint’s Quests

Flint is found in the furthest of the rooms housing the human pioneers. He has two quests, chained.   Thieves Be Afoot Travel into the Underworld and search for the stolen barrels of barley. Return them to Quartermaster Flint for your Reward. Hail Traveler. Trying to find the fabled Stygian Abyss are ye? I say good luck an’ be weary for I believe there to be a den o’ thieves hidden in them halls! Aye, just last night I lost four barrels o’ Barley. I know they be sayin’ that none but critters live in them halls, but I’ve looked […]


Percolem Quest Guide

Percolem can be found in Royal City,Ter Mur in the little market area. He gives a series of tiered quests. You must complete a set number of each tier before you may move on to the next, each tier also has a cooldown period between quests. Begin with Tier 1, for which there is no qualifying requirement. All of these quests are repeatable. All the creatures required for these quests are found in either Ter Mur itself or the Stygian Abyss. The two maps linked below will help you to locate them. Stygian Abyss and Ter Mur . To advance up […]


Named Escorts Quests

There are two quests to escort a specific, named individual from a Mondain’s Legacy dungeon. Take the quest by double clicking the npc. Quest Title Objective Location Reward Kodar’s Rescue Escort Kodar out of his prison Once only per character Paroxysmus Palace a large bag of Treasure Kodar will not be attacked by surrounding spawn as you escort him Quest Title Objective Location Reward Freedom! Escort Lenley The Snitch to safety Once only per character Sanctuary Lenley’s Favorite Sparkly This quest is incredibly difficult to achieve due the the infrequent spawn of the subject and the fact that as soon […]


King Vernix Quest

Vernix, king of the Green Goblins, offers a chain of two quests, the second considerably harder to achieve than the first. Untangling the Web The first quest, Untangling the Web is a straight forward monster slay quest requiring the slaying of 12 acid creatures. Although Vernix asks you to fill jars there are no actual jars given or received. Acid Slugs, either the orange ones found near Underworld entrance or green ones which form part of the Passage of Tears mini-champ in the Stygian Abyss, will count towards this quest . Acid elementals, another creature of the Passage of Tears […]


Neville Brightwhistle Quest

This seemingly simple escort quest requires the questor to escort poor, lost Neville Brightwhistle to safety. Note: This quest may only be done once per character Find Neville Deep in Underworld, in the realm of the gray goblins and guarded by wolf spiders. Here is his tale of woe: Neville must be lead through the passages and past the monsters to his destination, he will follow his escort through the various teleporters, which helps to shorten the route. Neville will not be attacked along the way, the questor, however, will. To escort Neville to safety follow the route marked with […]


The Collector Quest

This quest uses the Classic quest engine. The Collector Quest is started by talking to Elwood McCarrin the Well-known Collector, who can be found on a raised deck just north of the town square in New Haven. Elwood is a slightly confused man who apparently spends most of his time hanging at the bar, sending anyone who talks to him out to fetch strange items that he consider to be rare. The first thing Elwood wants you to find is six Rainbow Pearls, which luckily can be found in Haven Lake a few paces to the south. To get the […]


Virtue Quests – Humility (Virtue Armor Cloak)

Know Thy Humility NOTE: The quest requires a donation to the library, which in itself requires that the character has completed The Library Donation Quest. Begin the quest chain by talking to Gareth, The Emissary of the RBC. He represents a group of citizens who wish to ‘rejuvenate interest in the Kingdom’s noble heritage’, he believes the way to do that is through the virtues and has set a number of tasks for those who ‘would follow a truly humble path’. Your first task is to answer some questions (randomly chosen from the following list). Note: An incorrect answer will […]


Virtue Quests – Valor

Doughty Warriors Begin the quest chain by talking to Kane Master of Arms, at the training hall in Trinsic. His recruits are not up to standard, he asks you to set an example to make them work harder. Kane will send you out three times. The first time to kill 10 mongbats, the second 10 imps and the third 10 daemon. When you return the third time he will give you a reward, the sash of might.