Buccaneer’s Den

Buccaneer’s Den A pair of lawless isles, one in Felucca, one in Trammel. These are the abode of cutthroats and thieves. No guards can be found here and only a few hardy tradespersons. Residents of note are Sledge , found on the road between the bank and the bath house, Josef Skimmons, The Master Blacksmith at the Cutlass Smithing and Captain Blackheart,  in the Pirate’s Plunder Tavern. Leaving the isle on foot offers two options: from Bucanneer’s Den, Felucca a public moongate can be found along the road between the tavern and the provisioner’s shop (53°36S 97°35’E 2711, 2234) On both Facets […]


Britain

Britain The twin cities of Britain, one in Felucca and one in Trammel, are the seat of government for the Human race in Britannia; both historical and current. The castles of both Lord Britain and King Blackthorn are found within its environs. While the towns were initially identical, they have diverged over the years, however the principle trade establishments remain matched. The throne in Castle British is located at the compass point 0.00S 0.00E Felucca Castle British was formerly the stronghold of the now disbanded True Britannians Faction and Britain remains one of the eight cities contested by Vice versus […]


Tailor Craftables

The Tailoring skill allows a character to craft the items listed on this page. To craft an item you will need to use a Sewing Kit.The ‘Makers Mark’ column indicates whether the item can be marked with the makers name when crafted exceptionally by a Grandmaster Tailor. The ‘Retains Color’ column indicates whether the item will retain the color of the material used to craft the item. The ‘Requires Recipe’ column indicates whether a recipe is required before you can craft the item. The first recipes come from quests given by elves in Heartwood, marked in the table (HEQ). Recipes […]



Tinkered Craftables

The Tinkering skill allows a character to craft the items listed on this page. To craft an item you will need to use a set of Tinker’s Tools.The ‘Makers Mark’ column indicates whether the item can be marked with the makers name when crafted exceptionally by a Grandmaster Tinker. The ‘Retains Color’ column indicates whether the item will retain the color of the material used to craft the item. The ‘Requires Recipe’ column indicates whether a recipe is required before you can craft the item. Magic Jewelry recipes come from Heartwood/Sanctuary quests. Kotl power coil recipe comes from The Zealotry […]


Doom

Doom is a dungeon in two parts. The entrance is found in Malas, far to the east of Umbra in the corrupted forest.   The dark edifice above ground encloses a short passage terminating in a hole. Descend into the hole to find yourself atop a platform with the main dungeon area spread at your feet. This entrance is marked on the map below thus:  Denizens of this part of the dungeon include a wide variety of undead, some unusual demon-kind including gibberling, ravager and devourer of souls and the strange and unusual Wanderer of the Void. These creatures include […]


Heritage Items

These items have a story to tell of the heritage of Sosaria, claimed by redeeming a heritage token, some were first introduced in other promotions at earlier times. All armor and weapons are blessed. 7th Anniversary Royal Leggings of Embers Weight: 7 Stones Self Repair 10 Physical Resist 15% Fire Resist 25% Poison Resist 15% Energy Resist 15% Mage Armor Lower Requirements 100% Durability 255 / 255 7th Anniversary Shamino’s Best Crossbow Weight: 6 Stones Self Repair 10 Hit Chance Increase 15% Physical Damage 100% Weapon Damage 8 – 12 Weapon Speed 2.75s Range 7 Lower Requirements 100% Two-Handed Weapon […]


Taxidermy Kits

Taxidermy Kits allow players to use corpses of certain creatures, or hunting permits from the Huntmaster’s Challenge, to create wall mounted trophies. Trophies generated from corpses are created as deeds which become trophies when placed in a house. Hunting permit trophies are created without the interim deed stage. The Kits can be bought from Tanner NPCs for 100,000gp, but only by Master or Grandmaster carpenters (90.1 skill and above). All others attempting to buy the kit are told disparagingly ‘You would not understand how to use the kit. Thou has bought nothing!’ There are 3 distinct types of trophy, the ‘historic’ […]


Xenrr The Green Goblin and Barreraak the Gray Goblin

These two goblins are on opposing sides of the Underworld, deep within their clan’s territory. It will take an intrepid adventurer, or maybe just a sneaky one, to reach them. However both have a very similar desire, a fish. You will need an accomplished fisherman (minimum skill 80) to meet the goblins’ requirements, but fortunately the fish can be traded, so the fisher need not necessarily be the questor. However they must be fished from the Underworld river. One possible fishing spot is pictured below. Having caught your prizes mark each as a quest item and return with them to […]


Ter Mur Void Creatures

Surrounding the land of Ter Mur is a great Void, from which the creatures of the void plague infest the land. The creatures evolve over time, following three ‘paths’. Each path has three forms into which it can evolve, becoming stronger as it does so. The third form being the strongest. The Gargoyle, Agralem the Blade Weaver gives a quest to kill some of these creatures. A hunter may also kill them to obtain void orbs, used in imbuing, void essence used to make mechanical pets and single charge soulstones, void cores or daemon bones. The building block from which […]