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World Wide Release: 9/25/2014 Vice vs Virtue Sign Up & Quitting Players can join Vice vs Virtue by using the “Join Vice vs Virtue” option from the “My Guild” page of the Guild Menu. Clicking “Accept!” from the acceptance gump will enroll players in Vice vs Virtue. While enrolled in Vice vs Virtue players will be open to attack from other VvV players while in a non-consensual PvP facet. All Vice vs Virtue players have [VvV] appended to the end of their name. While enrolled in VvV players will receive messaging when logging in and while logged in informing when […]


The Zealotry of Zipactriotl

Once your team, the Myrmidex Alliance, has been victorious inside the Myrmidex Pits visit the Barrab Tinker in the Barrab Village The Zealotry of Zipactriotl All hail our Myrmidex Overlords! Now that the Britannians and the rest of Eodon have been stopped from their offensive against the Myrmidex it is time for the Barrab to restore the Myrmidex to power! Long ago the Kotl came to Eodon. Their technology was far advanced and they built may crations. Before long they decided they needed servants to tend them beyond the metal giants they called “Automatons! and so they created the Myrmidex. […]


A Summary for Returning Players

Thinking of returning to Sosaria? Welcome home. To return you will first need to recover your account. The information to do that is found on this page below the section for new players. The next step is to download your choice of client, if you are strictly ‘old skool’ you will probably favour the classic client, while if you have become used to more advanced user interfaces with hotbars you may prefer the enhanced client. Both client download links can be found here. While you wait for the game to install here are the main points of what you have […]


Player v. Player Arenas

There are a total of four Arenas for organised, formal player versus player content; whether it be single duals, guild teams or extensive tournaments. Arena Styles There are two styles of arenas, style one is found at Ocllo, Felucca and Haven, Trammel The second style is found in Lost Lands, both Felucca and Trammel, close to the Minoc/Khaldun entrance Pets Each arena has an Arena Manager, use the context menu on this NPC to stable or claim a pet. Starting a Dual To open the arena menu double click the arena stone found at the entrance. From this you can […]


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First TC1 Release – 02/10/2016 Second TC1 Release – 2/18/2016 Origin & Izumo Release – 2/23/2016 World Wide Release – 3/2/2016 The Valley of One Quest A Myrmidex invasion has besieged the Valley of Eodon.  Beware of sudden ambushes from Myrmidex burrowing from beneath the surface! Visit Hawkwind in Castle Blackthorn to accept the “Valley of One” quest chain. Upon completing the quest chain several rewards are available, Lava Rock Display Tiger Rug House addon, available in orange (common), black (uncommon) and white (rare) Banana Hoard house addon, can be placed as small, medium, or large Dragon Turtle Fountain house […]


Wind

  The hidden mages’ town of Wind (64.25’N 2.40’E 1361 891) is surrounded by monster infested tunnels. Entering this dungeon area the path leads away to the east. The first turning to the north, and the first cave off that branch, are occupied by lich. The exit teleporter is in a cave on the right of that path and a further cave, with deep pond, on the left is occupied by a pair of daemons. The main tunnel also turns north a little further on and an entrance to the town is found a short distance past the next turning. […]


Wisp

 Wisp dungeon in Ilshenar has two entrances, the main one is west of Honor moongate (28.28’N 47.10’W 652, 1300) while the second is through the Cyclops Dungeon. Walking into the main entrance an adventurer will meet with the creatures that give the dungeon its name. Winding corridors zigzag eastwards till terminating at a meeting room with wisp adorned Ankh, while a turning into a library at an earlier point leads past a green stone altar to the head of a staircase. Below the stairs a short L shaped landing gives way to another stair leading deeper underground where evil mages […]


Volcanic Lair

  Found in the western part of Central Ilshenar this dungeon is accessed by a tunnel just north of Honor moongate. The path to the dungeon entrance winds around the volcano requiring the adventurer to teleport first over a lava river and then over small rock outcrops in a lava pool to a ledge above the dungeon entrance (98.26’N 26’55’W 940,504). At the western edge of the tunnel top it is possible to slide down a sharp slope to the entrance. Descend steps just inside the entrance to enter the dungeon, a complex of small interlinked caves and lava pools occupied by […]


Underworld

    The entrance to Underworld came to light with the eruption of the volcano on Fire Island. Passing through it leads to the Stygian Abyss, though entry to the abyss is only granted to those who have undertaken a quest, either from the gargoyles, Naxatilor in Ter Mur or from Garamon in Underworld. Close to the entrance, note the stone memorial on the left, ghosts may resurrect here. To the right, on a table, is the first of the dungeon’s stealable artifacts. Beyond the guard station the route ahead leads to Garamon. The dungeon can roughly be considered in […]


Spider Cave

In the mountains on the north east side of the lake, Termir Ilshen in Ilshenar is the entrance to the spider cave and Rag Nax (62.55’N 7.01’E 1423, 908). Inside the cave Giant Black Widows, Terathan warrior and dread spiders weave their webs while in the south west corner a nest of egg cases are watched over by a Terathan matriarch. Just beyond the matriarch a passage leads outside to a small enclosed valley, Rag Nax; home to giant spiders and containing a small circle of pillars surrounding a glowing rune. Step onto the rune to be transported to the […]