Done in the Name of Tinkering Fiddler Tobin is found in the rooms close to the entrance of Underworld, his quest will allow you to place floor traps. The traps are found in three locations, it is possible, despite Tobin’s instructions, to find the traps without detect hidden, though that method is a little painful. You will, however be unable to remove them without the remove trap skill. Telekinesis spell will not work for this task. Location No. 1 Location No. 2 Location No. 3 If successful in your use of remove trap skill you will obtain the floor […]
In the dungeons of Queen Zhah’s castle in Ter Mur you will find 2 quest giving guards, one human, one gargoyle. They are Prassel the Security Liason and Xeninlor the Security Advisor The quest these two guards give have the same objective: To achieve these objectives you must journey into the Abyss and seek out the leaders of 3 rebel factions. These leaders bear the title ‘Rouser’. The rousers, when attacked, may summon something a little more sinister than the usual rising collosus, animated weapon or revenant. The Void Manifestation. The outcast can be found in the locations marked […]
A significant racial ability of gargoyle characters is the ability to fly. This is done at mount speed, gargoyles being unable to ride. The ability is turned on through an icon in the racial abilities book, through Classic Client options or by pulling the icon into an Enhanced client hot bar or macro. Most gargoyle flight takes place at approximately head height. Rivers and mountains block the path as effectively for a flying gargoyle as for a walking or mounted human or elf. Gargoyles can, however, fly over some rivers and mountains in Ter Mur and a few areas in […]
Axem is found in the Museum, in the North West area of the Royal city. He gives 3 quests requiring items of varying rarity, these items can be found as loot on almost any creature in Ter Mur, the Abyss or Underworld. I find it best to collect the items as I come across them during hunting rather than set out to hunt for them specifically. This is especially true of the item for the third quest. A Broken Vase This quest requires 10 Ancient Pottery Fragments, the reward is a Meager Musem Bag, typical contents as shown (3,000gp approx), […]
Medusa | Stygian Dragon To face these two formidable foes you must first gain access to the Stygian Abyss. There are two entry quests, Garamon’s Quest or Naxatilor’s Quest . You may only undertake one of these, if you undertake Naxatilor’s Quest you will be unable to do Garamon’s Quest and vice versa. Medusa The closest entrance to Medusa’s Lair is that from Underworld, shown in yellow on the map. On some shards abyss access is available by house teleporter through the Abyss House, this is shown on the map in orange. The area leading to her lair is rife […]
There are two entry quests for the Stygian Abyss, Garamon’s Quest beginning in Underworld or Naxatilor’s Quest beginning in Ter Mur. You may only undertake one of these, if you undertake Naxatilor’s Quest you will be unable to do Garamon’s Quest and vice versa. The entrance to Underworld is found on a beach in the far north of Fire Island overshadowed by a recently formed volcano. As you walk down the corridor from the entrance you find someone standing at the end, this is Garamon, he addresses you as you approach Here now begins your quest. As you proceed […]
Gardening and plant growing is a system that has evolved considerably since its introduction. The first thing we will look at in this page is the chosen Method of Growing your seeds. Further topics covered will be Types and Sources of Seeds | Reasons to Grow Plants | Care of Plants in Pots | Understanding the Plant Gump Method of Growing There are three main choices, they are: In pots – this method is the original design and requires that the plants be maintained by the gardener daily. This will be dealt with in detail later under the heading ‘Care […]
Vela redeems reward points from the Void Pool. She is found in Cove Cauldrons of Transmutation These are claimed as a deed. The deed has a life span of 24 hours. Once redeemed the cauldron has a life span of 4 hours. It can not be redeeded. All cauldrons convert in a ratio of 3 to 1. Points Cost Cauldron Type Item Type Conversion Number of Uses 100 Bronze Ingots Bronze to Golden 7500 200 Golden Ingots Golden to Agapite 5000 500 Agapite Ingots Agapite to Verite 3000 1000 Verite Ingots Verite to Valorite 2000 100 Ash Boards Ash to […]
Approximate Artifact Spawn Times Rarity 1 – 90mins Rarity 2 – 3hrs Rarity 3 – 6hrs Rarity 4 – 12hrs Rarity 5 – 24hrs Rarity 6 – 48hrs Rarity 7 – 96hrs (4 days) Rarity 8 – 192hrs (8 days) Rarity 9 – 384hrs (16 days) Rarity 10 – 768hrs (32 days) Rarity 11 – 1536hrs (64 days) Rarity 12 – 3072hrs (128 days) Bedlam Academic books From 3 locations Doom These items can be seen on the Doom Stealable Artifacts page. Figures in brackets give the artifact rarity. Titan’s Hammer (10) Rock (1) Skinned Goat (5) Skinned Deer […]
Remove trap is a skill used to remove traps on containers and disarm floor traps in various locations. Until publish 105 there were ‘qualifying’ requirements which must be met before the skill could be trained, these have been removed; as a result it is now possible to purchase the first few points in training, though you will still need detect hidden to find floor traps such as those in Underworld. Using this skill will not cause a hidden character to be revealed To use the skill target the floor trap you have found or the box, crate or chest you […]