Ultima Online

Cyclops Pyramid

East of the Shrine of Honesty in Ilshenar ettins guard the entrance to a passage under the mountain. The passage leads to a small secluded valley where more ettins, cyclopean warriors and titans are found near a large pyramid (29.58’N 29.23’W 905, 1283). The pyramid occupies the north end of the valley while at the opposite end is an entrance to the underground halls of the Cyclops Dungeon (23.06’N 29.27’W 904, 1361).


Ultima Online

Cyclops

The entrance to Cyclops dungeon is found within the valley of Cyclops Pyramid (29.58’N 29.23’W 905, 1283). The dungeon enters into a large square room occupied by titans and Cyclopian warriors. Tall pillars support the roof of this hall, each pillar is equipped with sharp spikes, some of which move in and out of the pillar. Stairs lead down from this hall at its north west corner into an area occupied by ettins and, in the slightly larger room to the north, a shade or spectre, a wraith and a lich. Beyond the room of ettins is a long north/south corridor […]


Ultima Online

Cyclops Valley

On Marble Island, in both Trammel and Felucca, is an underground passage to Lost Lands. North of the tunnel’s exit, close up against the mountains, is a ledge above Cyclops valley (3.25’N 70.52’W 5136, 3073). Entrance into the valley can only be achieved by use of the teleport spell, although a teleport sparkle is available for the return journey, this sparkle can be seen from the entrance point on the ledge above. The valley consists of winding mountain passes, small grassy clearings and a sandy beach (18.16’N 7048’W 5137, 2904). Cyclopean Warriors and Titans patrol the passes and the beach […]


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Fan Dancer Dojo

The Fan Dancer Dojo is found far to the north of the island of Isamu-Jima in Tokuno (125.04’N 24.02’W 981, 201). The entrance is inhabited and surrounded by fan dancers with Ronin and possibly hidden Elite Ninjas close by. Below ground the dungeon extends to three levels with increasingly unfriendly occupants. Stealable artifact items can be found by an enterprising thief scattered throughout the dungeon. Immediately upon entering the dungeon Fan dancers are encountered, with headless added after the first turn. A small cave at the end of this second corridor is occupied by horde minions and they can be […]


Ultima Online

Cemeteries

Many, though not all, of Britannia’s cities have a cemetery close by. Most, though not all, have some level of undead spawn within them. They can be excellent training areas for newer characters. Locations and occupants of cemeteries are as follows: Britain North of Lord British’s Castle, West of King Blackthorn’s (13.11’N 3.05’E 1367, 1474). Occupants are ghouls, mongbats, skeletons, and zombies. Maximum 3 – 4 magic casters, a mix of shades, spectres or wraiths. Cove Some considerable distance north east of the town (46.03’N 78.14’E 2436, 1100). Occupants are again ghouls, skeletons, and zombies. Magic casters are shades, spectres […]


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Exodus

Exodus Dungeon is found in the Eastern half of Central Ilshenar (74.21’N 34’48’W 828, 778). The area around the entrance is troubled by a spawn of chaos daemons, dopplegangers, arcane daemons, molochs and quagmires while the upper levels of the building contain controllers and golems. The main dungeon is reached by stepping on the star field at the center of the ground level of the building. Inside are found more controllers and golems, enslaved gargoyles and exodus minion lords. The quest creatures, exodus minions and overseers, that must be killed for the Arcanist’s Way quest are found here as are […]


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Delucia (Trinsic) Passage

The Passage to Delucia, sometimes called Trinsic Passage, begins in the mountains some considerable distance south West of Trinsic (148.47’S 22.55’E 1649, 3317). The passage is in two parts, the first short and simple, the second offering two alternative routes. These are marked on the map below as a red route and a yellow route (click the image to see the large, animated version). The red route is short and the passages empty but the yellow route, eventually leading to the City of the Dead, is somewhat different. Turning away from the red route the adventurer travels uphill past Lava […]


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Destard

Located in the Serpent’s Spine mountains on the western side of mainland Britannia, south of Skara Brae farms and north of Destard Swamp, Destard is one of the anti-virtue dungeons, as such hunting there can give virtue artifact drops. The Felucca incarnation of this dungeon is also a valid location for stealing from monsters, though the monsters here may not take too kindly to the attempt. It is also the location of the Cold Blood champion spawn. Destard is the anti-virtue opposed to Valor, the opposite of ‘valor’ being ‘cowardice’. Though with the majority of the inhabitants being dragon-kind it […]


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Despise (Felucca)

Dungeon Despise is found deep in the mountains North of Britain (48.04’N 1.41’W 1299, 1077). On entering the dungeon the adventurer is confronted by two stairways. The more northern leads upwards to an area populated by lizardmen. The level is also liberally peppered with barrels and crates, all locked and trapped. These provide excellent training for lockpickers and can supply magic scrolls with which to fill a spell book. The second staircase leads downwards where the occupants are ettins and earth elementals. At the far south west corner of this level is found another downward leading staircase, the third and […]


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Bog of Desolation

The road East of Britain turns more northerly and eventually meets the road from Yew to Vesper close to Compassion Desert. Just before this junction is a large swamp, the Bog of Desolation (54.24’N 50.07’E 2036, 1005). The bog is home to a variety of unpleasant creatures; from alligators and sewer rats to bog things and plague beasts, from slime and snakes to lizardmen and ratmen. Giant serpents, giant rats, mongbats and an acid elemental may also be encountered there.