Ultima Online

Britain Passage

Britain Passage, through the sewer, is a twisting route to the lost lands. The sewer is reached by descending ladders in the center of Britain (1.29’S 11.57’E 1493, 1641). In Felucca the sewer is unoccupied, the route gives access to Lost land close to the Champion Spawn ‘Hoppers Bog’. In Trammel sewer rats and bullfrogs frequent the paths while alligators swim in the swamp below. At some points the denizens of the deep sewers can be seen; acid elementals and orcs. While the password to reach these areas is still active the bridge to exit the area collapsed during the search for […]


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Blood

The entrance to this sinister dungeon is found by following the mountain west from Spirituality moongate in Ilshenar. An area barren of plant life but littered with skeletons, both on the ground and patrolling, undead, surrounds the opening of a pass deeper into the mountain. Twin shadow towers mark the beginning and end of the pass which leads to a small clear area populated by imps, skeletons and skeletal knights and beyond it a staircase downwards into the dungeon (33.55’N 29.40’E 1745,1238). Three passage ways leave the square entry hall. Those to left and right lead to identical configurations of […]


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Blighted Grove

Blighted Grove is a Mondain’s Legacy dungeon in Trammel and Felucca found by a corrupted waterfall south east of Dungeon Shame (1.13’S 51.45’W 587, 1638). The entrance is in the roots of a gnarled old Yew tree, a bone machete is needed to negotiate the roots of the tree to gain entry. This object can only be obtained from a blacksmith who has been taught to make the item by Jamal the Fisherman. This small, swampy dungeon is home to a number of named creatures, the peerless Lady Melisande and a variety of other swamp dwellers including whipping vines, reapers, […]


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Forgotten Pyramid

Located in the desert at the far side of Gravewater Lake in Malas (15.17’S 35.09’E1823, 1798) this edifice appears in danger of disappearing into the sand. A tomb for the dead, it is instead inhabited by undead skeletons, skeletal knights, zombies and mummies. Giant rats and vampire bads also roam the levels while the mystical Sphynx is found in the lowest tier. To enter the pyramid climb the sand bank to reach the structure then use the rubble on the south side as a staircase to the top. Once there simply drop into the hole. Leaving is not quite so simple. […]


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Bedlam

Bedlam is a dungeon of Mondain’s Legacy, its entrance is found in the town of Umbra, hidden within an iron maiden in the bloodletter shop (22.03’N 52.14’E 2066, 1373). Only those who have undertaken the quest ‘Mistaken Identity‘ may enter. Within the dungeon are a number of named creatures, some of which give keys allowing access to the dungeon’s peerless monster, The Monstrous Interred Grizzle. A lower level, accessed by way of a staircase within a small building in the center of the graveyard, is the location of the champion spawn, Ilhenir the Stained. Both levels have, hidden within them, academic […]


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Fire Temple

This sandstone building with broad steps and bloody ankh on top is found within walls and amid fiery lava pits on the Island of Fire on both Trammel and Felucca (171.23’S 129.52’W 4596, 3574). The building and grounds are home to Daemons, drakes, dragons and greater dragons. The room below is equipped with a variety of locked and trapped containers which can be emptied by a hardy lockpicker. On the shard ‘Siege Perilous’ only a moongate is found atop the structure giving access to Underworld.


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Dungeons

Step carefully,  danger awaits in these locations


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Cities and Towns

Need to find an inn, a tinker, a tailor?  They are found in the cities and towns of the lands.


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Areas of Interest

Locations on all facets where items or creatures of interest might be found.


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Ankh

Ankh is a rambling dungeon all on one level and having four entrances in Ilshenar. The entrances are marked on the map below as A, B, C and D. Entrance A is located south west of the shrine of honor. A ruin against the edge of the mountain surrounds stairs leading downwards (61.05’N 46.11’W 666, 929). Slightly west of this entrance is the oddly colored flowstone, one of Ilshenar’s resurrection points. Characters entering the dungeon at this point will encounter skeletons, skeletal knights and skeletal mages roaming jail cells. and beyond them wraiths and shades in a dining hall. Entrance […]