Ultima Online

Spectre

Located underneath the Ethereal warrior’s castle on Reg Volom in Ilshenar is Spectre Dungeon (52.12’N 2.44’E 1362, 1030). This grey building of tombs with sarcophagi and rooms of ancient scrolls and books terminates at its northern edge at a throne room. It is occupied by ghouls, wraiths and spectres.


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Sanctuary

Sanctuary is found in the mountains just off the Britain to Yew road a little north of the Brigand Camp (1.50’S 38.57’W 769, 1645). A mountain pass leads to the entrance of this very busy dungeon where numerous creatures live, not always in harmony, as this picture of the war zone shows. A short way into the dungeon the path runs alongside some derelict buildings. You may find a narrow path through the debris, but the inhabitants appear unable to, not crossing from east to west, or indeed from west to east. Keeping to the right hand path allows the […]


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Temple of Knowledge

This blue stone and marble building is found at the top of the mountain above Sorcerers Dungeon in Ilshenar. It can only be reached by making your way through the dungeon or, if you can locate the right spot, by teleporting from the river bank below to the small garden at the front of the temple. On the first level of the temple are the books “The tome of Sorcerous Lore’ and “The book of Natural Truths”. Stairs lead to the second level, which appear to be living quarters, to reach the third floor magic must be employed. Magical crystals […]


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Sorcerers’

South of Valor Shrine in Ilshenar, and on the far bank of the river is Sorcerers dungeon, Terort Skitas (1022.44’N 54.25’W 549, 455). The dungeon has two entrances, though one is atop the mountain, in the temple of knowledge, and only reachable by use of the teleport spell (105,17’N 53.55’W 556, 426). Entering up the stairs into the mountain an adventurer is greeted by skeletons, skeletal knights and lich. Two branching corridors lead to a dinning room with water and acid elementals on the east side and a dormitory with gazer lavae, gazers and greater mongbats to the west. The […]


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Ratman Village

North of Sacrifice Shrine and east of the Meer town of Lakeshire Mireg in Ilshenar is a derelict and debris filled town (41,23’N 18.29’W 1060, 1153). It is the home of a tribe of ratmen including several archers and mages. In the mountain behind it they have constructed a mine.


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Rock

Deep in a maze of mountain passes south of Chaos Shrine in Ilshenar is the entrance to Dungeon Rock (92.38’N 32.41’E 1788, 570). A short entry hall guarded by a zombie, shade and skeleton leads into this underground stone-built complex of many passages and rooms. The area is very sparsely populated, though lich seem to spawn randomly almost anywhere. The first group of corridors occupied by only a single lich and stone gargoyle. The south eastern corner is home to an evil mage, an executioner and a lone acid elemental. Passing further into the dungeon requires moving through double pairs […]


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Ratman Mine

  In the mountains north of Sacrifice shrine in Ilsh, behind the ratmen village, is found the entrance to the ratmen mine (41.18’N 20,36’W 1030, 1154). The first chamber of this excavation is a maze of levels, ladders and mining equipment, populated by ratmen, a ratman mage and earth elementals. Precious emeralds and diamonds in the walls show one reason for the mine. A further tunnel leads deeper into the mountain but here evidence of mining activities is absent, as are the ratmen. Flames shoot up from the crumbling floor and lava lizards roam around steaming lava pools. Far to the […]


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Prism of Light

  Entry to this “tourist attraction” at the north east point of Nujelm is by ticket only. Luckily Lefty the Ticket Seller will provide one at a price of 10,000gp. Hard cash only please (mark as quest item). The ticket has a duration of 12 hours. Descending the ladder leads to a room with crystals inhabited by wisps and a sign saying the attraction is close for repairs! The doors to the dungeon are hidden by curtains, but not locked. Negotiating the passage behind the doors is only problematical on Siege shard, where some of the occupying wisps are Dark […]


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Palace of Paroxysmus

Hidden by rocks by the edge of Beggar’s Gorge in Lost Lands is a noxious pit (8.10’N 39.47’W 5578, 3019). This is the entrance to the Palace of Paroxysmus. To descend into this pit the adventurer needs an acid proof rope, this can either be crafted by a carpenter or bought from Lucius the adventurer, who stands near the entrance, for the modest sum of 5,000gp in hard coin (mark the pile of coins as a quest item) The first thing encountered in the dungeon is the noxious river of acid which runs all through the caverns and possibly an […]


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Painted Caves

  The entrance to this small habitat is found close to the river bank east of Trinsic in the mountain range which encloses Hidden Valley (121.27’S 27.12’E 1710, 3006). Occupants of this primitive dwelling under the mountain are a tribe of Troglodytes; their leader, Lurg; his pet bear, Grobu and various other pet bears, cats and dogs. The condition of the dwelling also has invited giant rats to join them there.