Prugyilonus the Advisor to the Queen

Ritual Quest Chain You will find Prugyilonus beside Queen Zhah in the throne room of the palace, he gives three quests, they are part of an extended quest chain of which the final, fifth, part cannot be completed by a solo player. Scales of a Dream Serpent – His Message Greetings adventurer. Our queen has need of your services again, should you be willing to come to her aid. As you may know, her Majesty has spent the past thousand years diligently researching ways in which she could defeat the Defiler. I have personally assisted her in this effort and […]


Linzrom The Guard Captain

Ritual Quest Chain These quests follow on from those given by Prugyilonus the Advisor to the Queen Linzrom can be found in the Throne Room of the Ter Mur royal palace, on the left hand side of the room. He gives 2 quests, the first involves no danger, but the second is exceedingly dangerous. This author needed to seek the assistance of allies in order to complete it. Your reward at the end of the 2nd quest will be the book, Chronicles of the Gargoyle Queen Vol III Hair of the Dryad Queen – His Message “Hail, adventurer.” I have heard of your […]


Journey to the Athenaeum Isle

This quest is given by Queen Zhah, she can be found in the throne room of her Palace in Royal City Your reward will be the book, Chronicles of the Gargoyle Queen Vol I  This book has 500 charges which reduce mana cost when inscribing spells. This is her message: Greetings, adventurers, As you know, my people have suffered the incessant onslaught of the Void and its minions for as long as Gargish history exists. Protecting Ter Mur from darkness, and its desire to consume the land completely, is a burden passed down from one ruler to another upon ascension to the […]


Fiddling Tobin the Tinkerer

Done in the Name of Tinkering Fiddler Tobin is found in the rooms close to the entrance of Underworld, his quest will allow you to place floor traps. The traps are found in three locations, it is possible, despite Tobin’s instructions, to find the traps without detect hidden, though that method is a little painful. You will, however be unable to remove them without the remove trap skill. Telekinesis spell will not work for this task. Location No. 1 Location No. 2 Location No. 3   If successful in your use of remove trap skill you will obtain the floor […]


The Collector Quest

This quest uses the Classic quest engine. The Collector Quest is started by talking to Elwood McCarrin the Well-known Collector, who can be found on a raised deck just north of the town square in New Haven. Elwood is a slightly confused man who apparently spends most of his time hanging at the bar, sending anyone who talks to him out to fetch strange items that he consider to be rare. The first thing Elwood wants you to find is six Rainbow Pearls, which luckily can be found in Haven Lake a few paces to the south. To get the […]


The Floating Emporium – Sea Market

Sea Market is a large floating dock South of Moonglow, North of Fire Island and East of Magincia. At the Northern end of the structure you will find Winds Tavern with its proprietor GB Bigglesby who offers bounties for captured Pirates. The Tavernkeeper offers a variety of strange concoctions which our chefs can use to create special fish pies. Opposite the tavern is the office of the Dockmaster who will Dry Dock your ship and retrieve the contents of your hold for a fee. Between the two buildings is the fishmonger, offering quests to fishermen. A variety of familiar tradesmen […]


Tailoring

Tailoring is the skill which allows a character to make clothing and leather armor, it has much in common with blacksmithing in that training to 70 skill can be done through Bulk Orders interspersed with Tailoring Quests from Heartwood Elves. When working with leather to make armor, armslore, base properties, material bonuses and runic bonuses also apply. Creating your tailor Ultima Online being the sandbox it is, nothing is set in stone. Suggested skills are: Tailoring; obviously, select this as a starting skill at 50% (there is no accelerated gain quest for this skill) Arms Lore; gives bonuses to exceptionally […]


Heritage Quest – Human to Elf

Mondain’s Legacy introduced a new race – the elves. It became possible to choose human or elf when creating a new character. In addition a quest was added enabling existing characters to set aside their humanity and become elven. The Heritage Quest. You will need, to complete some parts of the quest, 20 raw fish steaks and a pitcher of water. It is a wise would-be elf who has these things to hand before commencing the quest. The quest begins, and ends, with Darius the Wise. You will find him in the Lycaeum in Moonglow, which is the far Northwest […]


Resurrection in Ilshenar

Dying in Ilshenar is decidely inconvenient, the almost complete absence of wandering healers make the task of resurrection problematical. There is, of course, an ankh at each of the facet’s moongates, but there are also several other options for those who know where to look. Each of these options are marked in blue on the Ilshenar Locations map, but how will you recognise them when you find them? Flowstone An oddly colored flowstone surrounded by glowing runes is found between Humility and Honor gates and close to one of the entrances to Ankh dungeon. 58.58N 51.19W Fountain of Life Guarding […]


Vice versus Virtue

Vice versus Virtue is an order and chaos style player versus player system introduced in publish 86 to replace the older faction system. Non-participants will be unable to recall, gate travel or sacred journey into an active battle area and if approaching overland will be greeted at the town’s outskirts by the following gump: The information below is as released in the publish notes with the addition of some images and reward silver costs. Images of the reward tiles and banners can be seen on the page ‘Vice Vs Virtue Tiles and Banners‘ Sign Up & Quitting Players can join Vice […]