Spellweaving is the spellcasting skill of an Arcanist, it is markedly different from magery. The arcanist is able to summon powerful forces of nature and manifest them into various spell effects. To attain the full power of his art the Arcanist must work in concert with others to cast an ‘arcane focus’. This need for co-operative effort is one of the features which sets Spellweaving apart from other spellcasting schools. An Arcanist having the Spellweaving Mastery active is able to cast a lesser focus alone. The first difference you will encounter is the inability to select spellweaving as a starting […]
First Circle | Second Circle | Third Circle | Fourth Circle | Fifth Circle | Sixth Circle | Seventh Circle | Eighth Circle Magery Spells First Circle – Mana cost 4; Delay 0.50 seconds Spells Reagents Description Clumsy (Uus Jux) Blood Moss, Nightshade Decreases target’s dexterity ((8 + (Evaluate Intelligence)/10 – (Resist)/10). Create Food (In Mani Ylem) Garlic, Ginseng, Mandrake Root Mostly used to maintain pet loyalty when the mage has no appropriate food to hand Feeblemind (Rel Wis) Ginseng, Nightshade Decreases target’s intelligence ((8 + (Evaluate Intelligence)/10 – (Resist)/10). Heal (In Mani) Garlic, Ginseng, Spider’s Silk Heals ((Magery / […]
Ninjitsu, the skill of the Assassin. If this is your goal the first thing you will need is the Book of Ninjitsu, this can be bought from a scribe in the Rokuon Cultural Center in Zento or the Ninjitsu instructor in the New Haven Dojo. This individual will also, for a fee, train your initial points in the skill, his companions will train the other skills you will need to become a fully skilled assassin. The ‘must have’ supplemental skills are hiding and stealth. You will need to make a choice as to the rest of your intended skill set; […]
Warriors have the ability to expend their Mana to perform intricate maneuvers with their weapons to devastating effect. Each weapon type in the game has a unique combination of a primary and a secondary special move. The first (primary) special move can be executed by ‘Expert’ warriors, ie those with 70 skill. The second special move requires that the warrior attain ‘Master’ level in their skill (90). Only real skill points are taken into account for this, skill enhancing jewels or other items are not counted. In most cases a complementary skill is required to perform these maneuvers. This is […]
Item Skill Menu Sub-Menu Resources Skill level Culverin Blacksmith Cannons 900 ingots,50 boards/logs 65 smith,65 carpentry Carronade Blacksmith Cannons 1800 ingots,75 boards/logs 70 smith,70 carpentry Ship cannon deeds can also sometimes be found as loot in the holds of npc merchant ships. A third ships cannon, the blundercannon is obtained from the Rising Tide event. The metallic dyetub can be used on placed cannons to hue them. Resources: Most resources are crafted (see table below) however saltpeter is bought from the alchemists at Sea Market, the docks at Moonglow or Britain, or mined from niter deposits in dungeons or from boats. […]
Carpentry| Stone crafting |Carpentry Craftables Stonecrafting is a supplementary skill for Grandmaster Carpenters, its does not cost any skill points, and has no effect on the skill cap. To learn how to craft stone a GM Carpenter must read the book “Making Valuables With Stonecrafting” which can be bought from Gargoyle Stone Crafters in Royal City, Ter Mur at a cost of about 10,000 gold. Tools required are Mallet and chisels, also bought from the Gargoyle Stone Crafter in Royal city. As with most tools these have uses and will wear out. Granite is mined by Grand Master miners. Granite comes […]
Warriors, Archers and Throwers Stats | Core Skills | Support Skills | Training Swordsman, Mace fighters, Fencers, and even Archers and Throwers all have similar requirements in the physical attributes. Stats The two most important attributes for any warrior to have are Strength and Dexterity: The cap for strength without items is 125, the maximum cap (with items) is 150. Strength determines: The amount of Hit Points (HP) a character has Melee damage Carrying capacity The type of armor/weapons and/ shields a character can equip The cap for dexterity without items is 125, the maximum cap (with items) is 150. […]
We are excited for the second TC1 release of the Time of Legends! Make sure you patch your client before testing anything on TC1. We look forward to seeing you on TC1, if you have any feedback please send it to uo@broadsword.com. We will be pushing this tonight so expect TC1 to go down for a short period of time. Please remember this client is not mandatory as of yet, but if you wish to check out all the new and exciting features please make sure you patch up completely. You can check out all the details here
The Time of Legends Expansion 8/26/2015 – First TC1 Release 9/11/2015 – Second TC1 Release 9/17/2015 – Third TC1 Release 9/25/2015 – Fourth TC1 Release 9/29/2015 – Origin & Izumo Release 10/3/2015 – Origin & Izumo Update 1 Release 10/8/2015 – World Wide Release Humility & Spirituality This feature does not require the Time of Legends expansion entitlement. Humility & Spirituality Virtues are now available via the virtue menu. Humility Method of Gain To begin the Humility Hunt, say the words “lum lum lum”. During the Humility Hunt players, pets, and summons receive a -70 resist debuff to all resists. […]
Alchemy Potion Ingredients Base Effects Required Skill Success Chance @ GM Agility1 1 Blood Moss 10 Dexterity 15 100.0% Greater Agility1 3 Blood Moss 20 Dexterity 35 100.0% Barrab Hemolymph Concentrate5 1 Bottle 20 Ginseng 5 Plant Clippings 5 Myrmidex Eggsacs (On corpses of Myrmidex Drones & the Myrmidex Queen) +100 Hit Point Regeneration for 10 seconds +10 Hit Point Increase for 5 minutes Cannot be consumed if poisoned, mortally wounded or under the effects of Confidence spell. Confidence spell cannot be cast while under the effects of this potion. Can be removed by “Purge Magic” and Talisman of Ward Removal 51 […]