Skara Brae Skara Brae is the home of Rangers and is located on an island off the eastern coast of Britannia, separated from the mainland by a channel which is traversed by means of a ferry between docks on the isle and on the mainland. The Ranger’s Hall (45.47’S 40.21’W 749, 2145) along with several farms and homes is close to the mainland docks; however most of the town’s traffic arrives and departs through the public moongate at the northeast corner of the isle. In Felucca the city is one of the cities contested by Vice versus Virtue. The virtue associated […]
Serpent’s Hold This military stronghold is built on two islands linked by a bridge. The northern island is heavily fortified with high stone walls, the land of the southern island, the Isle of Deeds, is unwelcoming, infested with venomous snakes and alligators. A cave just west of the north dock gives access to Fire Dungeon, through which it is possible to reach the desert area of Lost Lands. Persons of note in the stronghold are Nedrick the Iron Worker and, in Felucca only, Slim the Fence Shops and Public Buildings North Island Counsellor’s Guild (151.52’S 113.50’E 2942, 3352) Plenty O’Dough […]
Royal City Seat of power for the land of Ter Mur and home of its monarch, Queen Zhah, this is a walled city at the center of the land. The city has an abundance of citizens requiring quests to be done, from Queen Zhah herself to humble shop keepers, and even a slightly disreputable inhabitant, Sliem the Fence. The town is also staffed by a pair of Clean Up Officers found close to the public soulforge. There is a public moongate just outside the city, opposite the steps of the south east entrance. Citizens of note are: Agralem the Bladeweaver Axem the […]
Papua Built on platforms high above the swamps and constructed of rattan panels roofed with palm fronds, Papua is the second of the two towns in the Lost Lands. Entry by magical pentagram from Moonglow brings the adventurer to an identical pentagram in the mage shop. Return to Moonglow can be achieved by means of a second password, ‘Recsu’. On the coast at the far East of the town is the town’s dock, on which a fishmonger will give and receive fishing quests. Sailing a ship to this port also requires the use of a password, uttered while alongside a […]
Ocllo The Town and Island of Ocllo exists only in Felucca, its location corresponding with that of Haven on the Trammel facet. The town is bordered on the eastern side by farmland; the road south through the fields terminates at Ocllo Arena (100.38’S 172.15’E 3773, 2769). Ocllo is one of the eight towns contested by Vice versus Virtue, though having no virtue directly associated with it, the town takes up the gauntlet on behalf of its near neighbor, Magincia. The virtue associated with Magincia is now Humility after its fall, which may be attributed to its close association with the […]
The barren, desert isle of NuJel’m is ruled by a sultan and has a somewhat bloody history, as evidenced by the guillotine placed outside the debtor’s prison.The main city is a center of entertainment and artistry while the more mundane crafts are relegated to single rude stone building far to the west of the more splendid city establishments, close to the city’s cemetery. Citizens of note in the city are Lefty the Ticket Seller, Belulah the Scorned and Thalia the Bride, there are also visitors in the city requiring escorts. Felucca Nujelm has one further person of note, Slim the […]
New Magincia Magincia, with its estates of Magincian nobles and a large temple to Pride, was totally destroyed by demons except for the small island which was home of the Magincia Parliament, connected to the large island by two large ornate bridges and now housing the town’s bank and bazaar warehouse. New Magincia, rising from the ashes, is a more humble location. A lottery, for purposes of granting the right to construct private residences and shops in the city proper and close-by outskirts, raised money for the construction of a number of public buildings close to the dock, including a […]
Moonglow Moonglow is a city dedicated to magic and mystical arts, found on the island of Verity. The principle area of the city is fenced and gated, surrounding a maze from which teleporters connect to the more outlying shops and facilities. One of these, the Encyclopedia Magicka, contains a magical pentagram, which proves to be a further teleporter. Saying, or more discretely whispering, the password ‘Recdu’ while standing on this will transport you to the Lost lands, to a second pentagram in the town of Papua. The city’s tinkers have no dedicated shop, instead they can be found in the […]
Minoc The mining town of Minoc is third (alphabetically) of the Feluccan towns contested by Vice versus Virtue. The virtue associated with the town is that of Sacrifice, the opposing vice being Covetous Minoc in Trammel is also third in a group of nine cities, having an elected governor chosen from and by the players under the Britannia Loyalty and Councils system. The same reciprocal arrangement of officials applies as in Britain and Jhelom. The silver trader being found close to the town’s bank, the guard captain in Minoc Town Hall and the Minister of Trade outside the East wall […]
Luna The walled city of Luna is one of the two cities of Malas, found to the west of the northern continent. The central, main building houses the bank and most of the city’s trades with the inn above them. The building is enclosed by an inner wall, along with the city’s moongate (96.24’N 21.39’W 1015, 527). A further, outer, wall encloses a street of player houses circling the city. Both walls have towers at each corner. The North eastern tower of the inner wall is given over to the city’s stable while the North western tower of the outer wall […]