A Valley of One

An excerpt from the journal of Professor Ellie Rafkin, The dim light from the campfire flickered against the canvass tent.  In the still of night the jungle was alive with the howls of monkeys and the singing of crickets.  A gentle breeze rustled the fronds of nearby palms.  Even though it had been months since I’d left the Lycaeum, the jungles of Eodon still made me uneasy.  I had seen such beauty in the Valley during my time here.  Brilliant fauna gave Eodon character and intimacy.  Meandering streams cutting through the verdant landscape made it feel alive and fertile.  In the […]


Developer Meet & Greets

These are some selected questions from our bi-weekly Developer Meet & Greets. February 2016  1. Can you fix items that are stackable that won’t go on a vendor after a transfer? This has been fixed in the upcoming publish.  All stackable items that are not vendorable will be reverted.  It is much easier to handle this issue via a global fix than trying to do each piece separate. 2.  Why was the loot in shame nerfed in publish 86.3, why is loot on unbound EVs not as good as it used to be? The global loot changes normalized the distribution of loot across […]


Customer Service FAQ

Use these tips to answer some of the most common Customer Service questions. EA account password requirements The password must be 8-16 characters and include at least one lowercase letter, one uppercase letter, and a number EA account password reset Please visit https://signin.ea.com/p/web/resetPassword * At the EA.com page you need to enter the email you use to log into your EA Account in order to change its password. * If you do not have an EA Account, you will need to create one. * If you receive an error message or no password reset email, please visit https://help.ea.com/en/article/ive-lost-or-forgotten-my-password-how-can-i-recover-it/ for helpful […]


Publish 92 Highlights

We are happy to announce the next publish will be early March.  In this publish we will have new quest content , bug fixes, and new art.  We’ve included some questions and answers that we have encountered in our Meet and Greets on each shard along with some of the more common questions players are asking Customer Service. The team is very excited about changes upcoming this year and we will give more details in our next newsletter and on UO.com, so stay tuned! For everyone that has a house that is ten or more years old and wants to […]


Pass of Karnaugh

 In the mountains east of Valor moongate in Ilshenar is a narrow mountain pass. It extends all the way through the mountains to emerge a short way north of Compassion moongate. The way through is blocked at roughly the halfway point by a large building which totally fills the pass (118.44’N 20.48’W 1027, 273).The only way to reach the far side is to navigate through the building avoiding, or battling, its hostile inhabitants. There are two floors to the building and four stairways between them; three on the north side and one on the south. Zombies, stone gargoyles, lich and […]


Grand opening of Knuckleville

Hear ye, hear ye!   We, the Danish Knuckleheads, hereby welcome everyone to take part, in the grand opening ofKnuckleville Over the past years we have put great effort into building New Magincia to what it is now: a place where great player run events take place and the community of Drachenfels can come together and have a fun time. To celebrate this we would like to invite you to an evening full of fun and games. Starting at the newly built town banner (and handing out the giftbags), we will take you on a tour across the island. You’ll […]


Volcanic Lair

  Found in the western part of Central Ilshenar this dungeon is accessed by a tunnel just north of Honor moongate. The path to the dungeon entrance winds around the volcano requiring the adventurer to teleport first over a lava river and then over small rock outcrops in a lava pool to a ledge above the dungeon entrance (98.26’N 26’55’W 940,504). At the western edge of the tunnel top it is possible to slide down a sharp slope to the entrance. Descend steps just inside the entrance to enter the dungeon, a complex of small interlinked caves and lava pools occupied by […]


Underworld

    The entrance to Underworld came to light with the eruption of the volcano on Fire Island. Passing through it leads to the Stygian Abyss, though entry to the abyss is only granted to those who have undertaken a quest, either from the gargoyles, Naxatilor in Ter Mur or from Garamon in Underworld. Close to the entrance, note the stone memorial on the left, ghosts may resurrect here. To the right, on a table, is the first of the dungeon’s stealable artifacts. Beyond the guard station the route ahead leads to Garamon. The dungeon can roughly be considered in […]


Holy City

 Holy city is found on an island at the south east extremity of Ter Mur (160.29’N 22.55’W 997, 3894). The gargoyle population largely avoid contact with outsiders, only three interact with visitors; Farmer Nash, Naxatilor the Seer and a healer found in the next building north of the seer’s home. The last building at the southern end of the city’s main street is the Holy City Museum, while at the far north end is the entrance to Tomb of Kings, with the Shrine of Singularity on the plateau above. The peace of the city is broken during the hours of […]


The Stygian Abyss

This very large dungeon stretching from Underworld to Tomb of Kings requires adventurers to undergo a quest to enter, a choice of two, one from Britannia, or one from Ter Mur. Originally a peaceful home of Gargoyles, a number of gargoyle flight paths can be found there. The dungeon is the location of several stealable artifacts, a life-giving tree with special seeds, two special house plots, an abandoned and broken gargoyle city and the entrance to two Felucca rules Champion spawns; Primeval Lich and Abyssal Infernal. It is also home to: Thirteen Mini-champ spawns two Peerless Monsters three groups of outcast gargoyles […]