Holy City

 Holy city is found on an island at the south east extremity of Ter Mur (160.29’N 22.55’W 997, 3894). The gargoyle population largely avoid contact with outsiders, only three interact with visitors; Farmer Nash, Naxatilor the Seer and a healer found in the next building north of the seer’s home. The last building at the southern end of the city’s main street is the Holy City Museum, while at the far north end is the entrance to Tomb of Kings, with the Shrine of Singularity on the plateau above. The peace of the city is broken during the hours of […]


The Stygian Abyss

This very large dungeon stretching from Underworld to Tomb of Kings requires adventurers to undergo a quest to enter, a choice of two, one from Britannia, or one from Ter Mur. Originally a peaceful home of Gargoyles, a number of gargoyle flight paths can be found there. The dungeon is the location of several stealable artifacts, a life-giving tree with special seeds, two special house plots, an abandoned and broken gargoyle city and the entrance to two Felucca rules Champion spawns; Primeval Lich and Abyssal Infernal. It is also home to: Thirteen Mini-champ spawns two Peerless Monsters three groups of outcast gargoyles […]


Fire Temple

This sandstone building with broad steps and bloody ankh on top is found within walls and amid fiery lava pits on the Island of Fire on both Trammel and Felucca (171.23’S 129.52’W 4596, 3574). The building and grounds are home to Daemons, drakes, dragons and greater dragons. The room below is equipped with a variety of locked and trapped containers which can be emptied by a hardy lockpicker. On the shard ‘Siege Perilous’ only a moongate is found atop the structure giving access to Underworld.


Thepem and Zosilem Quests

Thepem and Zosilem are an alchemist and his apprentice found in the alchemist shop in the Royal city. They give tiered quests, requiring that a number of quests be completed in each tier before you may progress to the next tier. You must begin with the quests of the apprentice, Thepem. You must complete 5 tier 1 quests to reach tier 2 You must complete 5 tier 2 quests to reach Zosilem’s quests You will need to complete 10 of Zosilem’s tier 1 quests to reach his tier 2 You must complete 20 tier 2 quests to reach Zosilem’s highest […]


Xenrr The Green Goblin and Barreraak the Gray Goblin

These two goblins are on opposing sides of the Underworld, deep within their clan’s territory. It will take an intrepid adventurer, or maybe just a sneaky one, to reach them. However both have a very similar desire, a fish. You will need an accomplished fisherman (minimum skill 80) to meet the goblins’ requirements, but fortunately the fish can be traded, so the fisher need not necessarily be the questor. However they must be fished from the Underworld river. One possible fishing spot is pictured below. Having caught your prizes mark each as a quest item and return with them to […]


Siege Perilous

On July 16 1999 Siege Perilous was opened. This shard is meant for the veteran player who is familiar with game systems and understands how to build a character. Siege Perilous uses the same rules as all the other shards, with the following significant exceptions: Your Character There is only one character slot available per account. The Siege Blessing Players on the Siege Perilous shard can bless one item of any kind at a time. Use the character context menu (left-click on your character,) select the option, then target the item to be blessed. The blessed item will remain with […]


Potions – Not Craftable

There are a small number of potions that owe nothing to the alchemist’s art and can not be crafted. These are: Exploding Tar Potion. Obtained from Gretchen the Alchemist on completion of her ‘curiosities’ quest. Unlike the majority of the quests given by the Underworld NPCs this one is repeatable. The potion is also one of the ‘rare potions’ available from the barrel sponge which is part of the Kings Collection. The potion slows movement with a ‘forced walk’ effect. Obviously it doesn’t slow creatures that travel at walking speed normally. Shatter Potion. One of two potions that first appeared […]


Quartermaster Flint’s Quests

Flint is found in the furthest of the rooms housing the human pioneers. He has two quests, chained.   Thieves Be Afoot Travel into the Underworld and search for the stolen barrels of barley. Return them to Quartermaster Flint for your Reward. Hail Traveler. Trying to find the fabled Stygian Abyss are ye? I say good luck an’ be weary for I believe there to be a den o’ thieves hidden in them halls! Aye, just last night I lost four barrels o’ Barley. I know they be sayin’ that none but critters live in them halls, but I’ve looked […]


Swords Artifacts

Where the source is shown in red the item is no longer spawning Swords Weapons Type Source Abyssal Blade Stone War Sword Stygian Abyss Axe of Abandon Large Battle Axe Stygian Abyss Axe of the Heavens Double Axe Doom Gauntlet Axes of Fury Dual Short Axes Stygian Abyss Berserker’s Bardiche Bardiche Event Arc Berserker’s Scythe Scythe Event Arc Blade Dance Rune Blade ML Minor Bladed Whip Whip Krampus Encounter Blade of Insanity Katana Doom Gauntlet Blade of the Righteous Longsword Doom Stealable Blaze of Death Halberd Paragon/chest Brave Knight of the Britannia Katana Replica Breath of the Dead Bone Harvester […]


Throwing Artifacts

Throwing Weapons Type Source Banshee’s Call Cyclone Stygian Abyss Blight of the Tundra Soul Glaive Covetous Ember of Wildfire Soul Glaive Events Halawa’s Hunting Bow Soul Glaive Valley of Eodon Raptor Claw Boomerang Stygian Abyss Shadows Fury Soul Glaive Shadows Awakening Silver Tipped Cyclone Cyclone Treasures of Fey Wrath Stone Slith Claw Cyclone Ter Mur – Stone Slith Storm Caller Boomerang Stygian Abyss Valkyrie’s Glaive Soul Glaive SA Stealable Wind of Corruption Cyclone Quest Reward