A Summary for Returning Players

Thinking of returning to Sosaria? Welcome home. To return you will first need to recover your account. The information to do that is found on this page below the section for new players. The next step is to download your choice of client, if you are strictly ‘old skool’ you will probably favour the classic client, while if you have become used to more advanced user interfaces with hotbars you may prefer the enhanced client. Both client download links can be found here. While you wait for the game to install here are the main points of what you have […]


The Classic Client Menu Bar

Usually found at the top left of the game play window the menu bar gives access to a number of functions The bar can be moved, by click and drag, or closed to a small icon when not in use. To do this click on the green triangle far left. This reduces the bar to the icon . The bar can be hidden from sight completely via the paperdoll options menu, interface tab by checking the box ‘Disable the Menu Bar’ The Menu Bar Buttons Map This button opens the radar map and, once open, toggles it between the two […]


Terathan Keep

Terathan Keep is found in the Lost Lands, west of Papua, difficult to reach because the keep is besieged, both above and below ground by the Terathans’ arch enemies, the Ophidians. The large stone-built upper section of the keep is surrounded by trees with a water fall and river running through it. Terathan drones, warriors, avengers and matriarchs roam throughout. The entrance to the underground section of the keep is found at the north west corner of the building (0.31’s 50.16’W 5429, 3118).   Arriving at the bottom of the tower by descending two further rope ladders an adventurer finds […]


Ratman Lair

South West of Honor moongate in Ilshenar is an abandoned, walled villa which has become the ratmens’ lair (70.34’N 47.31’W 647, 821). Although the gate in the wall is closed, access is easily achieved where the neglected wall has fallen. Two mis-matched doors close the building itself. Ratmen archers and mages along with their less lethal tribe members roam both house and garden. In the north west corner of the building a door at the head of the staircase leads to the cellar.  


Reg Volom

In the center of Termir Ilshen lake in Ishenar is the sandy island of Reg Volom (48’25’N 2.48’E 1363, 1073). The island is reached only by teleporter from Rag Nax – a hidden valley in the mountains beyond the spider cave. A similar teleporter, a glowing rune within a circle of pillars, is the arrival point, and departure point for a return journey. The large building on the island is the Ethereal Warrior’s Castle. These beings welcome characters of good repute, and will resurrect those who have met with misfortune on the way to them. They are less tolerant of […]


Exodus

Exodus Dungeon is found in the Eastern half of Central Ilshenar (74.21’N 34’48’W 828, 778). The area around the entrance is troubled by a spawn of chaos daemons, dopplegangers, arcane daemons, molochs and quagmires while the upper levels of the building contain controllers and golems. The main dungeon is reached by stepping on the star field at the center of the ground level of the building. Inside are found more controllers and golems, enslaved gargoyles and exodus minion lords. The quest creatures, exodus minions and overseers, that must be killed for the Arcanist’s Way quest are found here as are […]


Delucia (Trinsic) Passage

The Passage to Delucia, sometimes called Trinsic Passage, begins in the mountains some considerable distance south West of Trinsic (148.47’S 22.55’E 1649, 3317). The passage is in two parts, the first short and simple, the second offering two alternative routes. These are marked on the map below as a red route and a yellow route (click the image to see the large, animated version). The red route is short and the passages empty but the yellow route, eventually leading to the City of the Dead, is somewhat different. Turning away from the red route the adventurer travels uphill past Lava […]


Britain Passage

Britain Passage, through the sewer, is a twisting route to the lost lands. The sewer is reached by descending ladders in the center of Britain (1.29’S 11.57’E 1493, 1641). In Felucca the sewer is unoccupied, the route gives access to Lost land close to the Champion Spawn ‘Hoppers Bog’. In Trammel sewer rats and bullfrogs frequent the paths while alligators swim in the swamp below. At some points the denizens of the deep sewers can be seen; acid elementals and orcs. While the password to reach these areas is still active the bridge to exit the area collapsed during the search for […]


Kirin Passage

Kirin Passage is a hidden mountain pass reached through a cave south of Humility gate and beyond the elemental canyon (17.13’N 68.20’W 351, 1428). The entrance is also close to the Resurrection Tree. Entering the passage a long corridor stretchers away to the north east, greater mongbats, earth elementals patrol it. The first turning on the right is short and mostly unoccupied while the first left winds for a considerable distance back toward the entrance, terminating in a small ruin guarded by a nightmare. Beyond these turnings, continuing along the main passage, fire elementals and air elementals are met before […]


Zento

Zento Trade Center of the Tokuno Islands. Zento is located on Makoto-Jima island, the smallest of the Tokuno named islands. Ihara Soko, the Imperial Minister of Trade, found within the Rockuon Cultural Center (R.C.C. in the table below), is the representative of the Empress of the this Island Empire. The Cultural Center incorporates several trades under its one roof, as does the Suteki Na Craftworks (S.Na C. in the table below). Zento is a walled city, with an inner, double, wooden wall enclosing the buildings and an outer, stone wall that encompasses the entire city including the moongate (36.54’N36.37’W 802, […]