Jaacar The Gray Goblin

Jaacar offers two simple, chained ‘monster slay’ quests. The second slightly more challenging than the first. Full Quest Text: This first request requires the death of 10 of the rival Green Goblins. “We can be friends, yes? Outside kind and inside kind be friends? This is good, yes? Jacaar knows who hates our kind; Gray Goblins not hate you. We want to be friends! Jaacar want to warn you! Yes, friends give good warnings! Green goblins bad, very bad. Green Goblins buildiing up piles of weapons! When Green Goblins get enough weapons, they make war with the outside kind… Your […]


Insurance

Item insurance is a way to allow players to keep many of their items past death. Uninsured items always will remain on the player’s corpse and may be potentially looted by monsters or, in Felucca only, by other players. Some items are not insurable, resources that stack, most containers (the exception being quivers), or items that are Cursed. Items that are Blessed are always returned to a player after they die and resurrect, such items do not need to be insured. Note: Siege Perlious ruleset shards do not have item insurance. Insuring Items This can be done in two different […]


Huntmaster’s Challenge

The Huntmaster at the Skara Brae Ranger’s Guild offers a monthly challenge for hunting various species throughout Britannia. The Huntmaster can be found here Obtain a hunting permit from him using his context menu, it will cost you 5,000gp, the funds must be available your bank box. You will see examples of the creatures to hunt arrange around the guildhouse, here’s a list: Grizzly Bear Gray Wolf (or Grey Wolf) Cougar Turkey Bull Boar Walrus Alligator Eagle Publish 91 in late 2015 added a further list: Myrmidex Lavae Najasaurus Anchisaur Allosaurus Dimetrosaur Saurosaurus This listing has been extended again, publish […]


House Ownership – 7. House Add-ons

Some furniture items made by a carpenter are created in the form of a deed, which becomes the actual item when placed in a house. These are known as ‘add ons’ Most add ons give an orientation choice of ‘East’ or ‘South’. It can sometimes be difficult to determine which of these you require. As a general rule of thumb the longest edge of the item determines the facing, except in the case of beds. In the image below the beds are ‘south’ while the looms and water trough are ‘East’. The items pictured also demonstrate different colors, to learn […]


House Ownership – 3. Trading a House

An alternative to placing a house is that of buying from another player, or selling your house to another player should you choose to move. A considerable amount of information on the topic is included in the game itself through gumps. The Seller On selecting the ‘trade house’ on the ‘ownership’ page of the house sign the house owner will see the message: In order to transfer the house, you and the recipient must both be outside the building and within two paces of the house sign. On targeting the buyer both characters will see a blue deed representing the […]


House Ownership – 5. Managing Your Home

Security (people) | Storage Availability | Inside the House | Security (items) You have placed your house and, if customised, built it. Now you must manage it. This is done through the house menu, through some spoken commands and through security settings on doors, teleporters and, when you come to furnish the house, on containers. The House Sign When you double click on the house sign a menu will open up. Each page gives information about your house and options that you can select to manage it. The first page is ‘information’ This house is properly placed – It is […]


House Ownership – 4. Resizing

As you look around the area where you placed your house you may wonder if you could have placed something larger, or a neighbouring house may fall, opening up the possibility of a larger house than is currently in that location. You have an option to ‘resize’ your house. Resizing can best be described as a ‘protected demolish’, however do be aware that it IS a demolish, the plot will be completely removed, there will be no moving crate and if you do not remove your items from the house they will be left on the ground where anyone passing […]


House Ownership – 1. Placing a House

Placement Rules | What Type of House? | Classic Houses | Custom Houses | Housing Rules | Replacement Rules Your bank box is overflowing, you’ve stuff you want to keep and nowhere to put it. What’s the answer? Build a house! As a house owner, you have many features available, such as: the ability to change the locks (ie set access), lock down items, create friends and banish enemies from the house, create a public building or shop, transfer ownership, or even replace the house. The first thing you will need is a house placement tool. This item is blessed, so […]


Neville Brightwhistle Quest

This seemingly simple escort quest requires the questor to escort poor, lost Neville Brightwhistle to safety. Note: This quest may only be done once per character Find Neville Deep in Underworld, in the realm of the gray goblins and guarded by wolf spiders. Here is his tale of woe: Neville must be lead through the passages and past the monsters to his destination, he will follow his escort through the various teleporters, which helps to shorten the route. Neville will not be attacked along the way, the questor, however, will. To escort Neville to safety follow the route marked with […]


Gretchen The Alchemist

When adventuring in Underworld a traveller may encounter some of the human pioneers who discovered the area. One of the first to be found is Gretchen the Alchemist. Gretchen offers a very simple quest named ‘Curiosities’, fulfilling it requires you to provide some basic ingredients, and though she asks you to find them in underworld, they are far more readily discovered in the old lands or can even be purchased in the shops of the Royal City of Ter Mur. On returning with the fertile dirt and bone samples she has asked for Gretchen will reward you with an exploding […]