Mining

Ore to Ingots | Colored Ore | Mining for Stone and Sand Mining is a basic, and fairly essential skill for an aspiring blacksmith or, to a slightly lesser degree, tinker. To begin mining you will need tools, these can be either picks or shovels and can be used from the backpack, they do not need to be equipped: A shovel or pickaxe bought from a tinker npc has 50 uses before it breaks. An exceptional shovel or pickaxe made by a player using tinkering skill has 100 uses. High quality mining tools, such as the sturdy pickaxe and sturdy […]


Artifacts – Craftable, Major

Craftable Artifacts are items that can be crafted by the normal crafting professions. They require that the crafter has learned the recipe for the item and that he has acquired the proper rare resources. Blight Gripped Longbow Crafted by: Bowyer Hit Poison Area 20% Stamina Regeneration 3 Night Sight Swing Speed Increase 20% Damage Increase 35% Poison Damage 100% Weapon Damage 15-19 Weapon Speed 3.75 Range 10 Strength Requirement 45 Two-Handed Weapon Weapon Skill: Archery Bracelet of Primal Consumption Crafted by: Tinker Random Eater 6% Luck 200 Physical Resist 20% Fire Resist 20% Cold Resist 20% Poison Resist 20% Energy […]


Begging

Begging is a skill that, other than role play, only really comes into its own during the short period around Halloween when Trick or Treat is active in game. While all characters can receive various forms of candy during this period, and of course all the ‘tricks’, only those with GM begging can get the special decor items. Initial training in the skill can be bought from gypsy npcs in Trammel or Felucca but not in Ilshenar, to continue training use the skill from the skill list or via a macro and target any npc. Below is an explanation of […]


Bard Masteries

Discordance | Peacemaking | Provocation Before being able to use these abilities the bard must undertake the relevant Spellsong Quest. Once players have chosen a mastery, the abilities are freely usable at any time and only have as requirements the skill and mana costs. Party must remain within range of the Bard to remain under the spellsong effects. Bards may be interrupted when they receive damage while using their abilities, causing the effect to end. A bard may only have one ability in effect at a time. Abilities do not stack with themselves. All abilities require upkeep dependent on how […]


Bardic Skills

Instruments | Musicianship | Discordance | Peacemaking | Provocation | Bard Mastery | Spellsong Quests Whether your inclination lies in soothing the savage beast, plucking the strings of discord or the rousing bugle call of battle you must first learn to play a tune. For that you will obviously need an instrument. First rule of barding, always insure your instrument, a tuneless bard is a helpless bard. Selecting your ‘tune’ Instruments currently in game consist of tambourines (plain and tasselled), drums, bamboo flutes, lutes, lap harps, standing harps and aud char plus the special instrument, the fire horn. Used as […]


Veterinary

Skill Details Veterinary works on all tameable creatures. The complementary skill for Veterinary is Animal Lore, and works exactly the same as Anatomy with Healing. The amount of hitpoints healed is calculated using the same formula as for Healing/Anatomy. The delay for healing a pet with the Veterinary skill is 2 seconds, regardless of a player’s dexterity. You need a minimum of 60.0 skill points in Animal Lore and Veterinary to be able to cure poison 80.0 skill points in Animal Lore and Veterinary to be able to resurrect a bonded pet. Veterinary will always cure the poison first. In […]


Pet Ownership

Follower Slots Follower slots limit the number of high-level pets, summoned creatures or hirelings a character can control at any given time, while still allowing the diversity of hunting with a pack of lower level creatures. Every player has five pet control slots, the number of contol slots required by a particular pet varies, governed mostly by how powerful it is. The following table includes examples of pets requiring differing numbers of control slots. Number of slots Example Pets One Horse, llama, ostard, ridgeback, swamp dragon, pack horse/llama, frenzied ostard, giant beetle, fire beetle, lesser hiryu, all ethereal mounts Two […]


Pet Resurrection by NPC

NPC Veterinarians in stables across the land will resurrect a ghostly pet – for a fee. On approaching the veterinarian a gump appears offering to restore the pet However if you approach too soon, when you accept the offer you will be told. “That creature’s spirit lacks cohesion, try again in a few minutes.” This delay appears to be approximately 10 minutes from the death of the pet. There is also a loss of .2 skill points instead of the usual .1. It may therefore be advisable to seek assistance from a fellow player before attempting to access this facility. […]


Animal Lore

Active Use |Animal Lore with Animal Training | Animal Lore & Veterinary | Animal Lore & Taming | Loyalty Table |Control Chance | Food Table | Introduction The animal lore skill has 3 distinct functions. Used actively through the skill gump (or a macro) it will give detailed information about a pet, or if the character’s skill is high enough, a tameable or wild creature. Used passively in conjunction with veterinary skill it contributes to determining amount healed and the chance to cure or resurrect the pet. Used passively in conjunction with taming skill it contributes to determining the level […]


Tameable Creatures

  Tameable Animals – Tameable Monsters Creatures are listed by skill level, the minimum level needed, where there is only a 0.2% chance of successfully taming the creature. Each time an animal is retamed by an additional person, the minimum taming requirement is increased. While a creature can only be tamed 5 times (provided the taming difficulty does not exceed 120.0), there is no limit to the number of owners a pet can have if it is transferred from one person to another instead of retamed. Animal Name Hit Points Damage Skill 1st Skill 2nd Skill 3rd Skill 4th Tame @ […]