Yew

Yew Located in the northwest region of Britannia, on the edge of the Deep Forest, Yew is named for the large, majestic Yew trees that surround it. The city is a strange mix of scattered farms and residences, a small village-like center and larger, more imposing edifices such as Empath Abbey and the Court of Truth. A small island off the North West coast houses Britannia prison, the only route to it being from the Court of Truth. Hidden within the prison’s annexe is a route to the Lost Lands Lighthouse. In Felucca the city is one of the cities […]


Vesper

Vesper Vesper is located in north eastern Britannia, at the mouth of a river. The city is fragmented, being built on both banks of the river and over a dozen islands in the river mouth, the whole being connected by a series of bridges. The city’s graveyard is on the river’s West bank and a stairway leading below one of the small buildings there gives access to a passageway to the Lost Lands. Located on one of the more southern islands is the city’s Museum. Donations to this may earn rewards. In Trammel the city is one of nine having […]


Umbra

Umbra This dark and sinister town surrounded by a star field moat and bordering on the Corrupted Forest in the southern continent of Malas is the domain of Necromancers. Contained within the city’s boundaries are a public moongate (20.55’N 47.23’E 1997, 1386) and the entrance to the Bedlam dungeon. Two bridges, one East and one West, connect the town to the rest of Malas. Where the town touches the mountain a stairway leads up to a now empty building where once Mardoth, the guildmaster of the Necromantic Brotherhood could be found and just outside the city, to the north, is […]


Trinsic

Trinsic The second largest city in Britannia, Trinsic consists of a river delta area, which divides the town into two main areas, and two islands; Paladin Isle and Barrier Isle. A substantial stone wall surrounds the city and the river has been utilised to create a moat around the landward side. A further, internal, wall divides the upper commercial area from the barracks and training area of the Paladins In Felucca the city is one of the cities contested by Vice versus Virtue. The virtue associated with the city is Honor, the opposing vice is Shame. In Trammel the city […]


Skara Brae

Skara Brae Skara Brae is the home of Rangers and is located on an island off the eastern coast of Britannia, separated from the mainland by a channel which is traversed by means of a ferry between docks on the isle and on the mainland. The Ranger’s Hall (45.47’S 40.21’W 749, 2145) along with several farms and homes is close to the mainland docks; however most of the town’s traffic arrives and departs through the public moongate at the northeast corner of the isle. In Felucca the city is one of the cities contested by Vice versus Virtue. The virtue associated […]


Serpent’s Hold

Serpent’s Hold This military stronghold is built on two islands linked by a bridge. The northern island is heavily fortified with high stone walls, the land of the southern island, the Isle of Deeds, is unwelcoming, infested with venomous snakes and alligators. A cave just west of the north dock gives access to Fire Dungeon, through which it is possible to reach the desert area of Lost Lands. Persons of note in the stronghold are Nedrick the Iron Worker and, in Felucca only, Slim the Fence Shops and Public Buildings North Island Counsellor’s Guild (151.52’S 113.50’E 2942, 3352) Plenty O’Dough […]


Royal City

Royal City Seat of power for the land of Ter Mur and home of its monarch, Queen Zhah, this is a walled city at the center of the land. The city has an abundance of citizens requiring quests to be done, from Queen Zhah herself to humble shop keepers, and even a slightly disreputable inhabitant, Sliem the Fence. The town is also staffed by a pair of Clean Up Officers found close to the public soulforge. There is a public moongate just outside the city, opposite the steps of the south east entrance. Citizens of note are: Agralem the Bladeweaver Axem the […]


Papua

Papua Built on platforms high above the swamps and constructed of rattan panels roofed with palm fronds, Papua is the second of the two towns in the Lost Lands. Entry by magical pentagram from Moonglow brings the adventurer to an identical pentagram in the mage shop. Return to Moonglow can be achieved by means of a second password, ‘Recsu’. On the coast at the far East of the town is the town’s dock, on which a fishmonger will give and receive fishing quests. Sailing a ship to this port also requires the use of a password, uttered while alongside a […]


Ocllo

Ocllo The Town and Island of Ocllo exists only in Felucca, its location corresponding with that of Haven on the Trammel facet. The town is bordered on the eastern side by farmland; the road south through the fields terminates at Ocllo Arena (100.38’S 172.15’E 3773, 2769). Ocllo is one of the eight towns contested by Vice versus Virtue, though having no virtue directly associated with it, the town takes up the gauntlet on behalf of its near neighbor, Magincia. The virtue associated with Magincia is now Humility after its fall, which may be attributed to its close association with the […]


New Magincia

New Magincia Magincia, with its estates of Magincian nobles and a large temple to Pride, was totally destroyed by demons except for the small island which was home of the Magincia Parliament, connected to the large island by two large ornate bridges and now housing the town’s bank and bazaar warehouse. New Magincia, rising from the ashes, is a more humble location. A lottery, for purposes of granting the right to construct private residences and shops in the city proper and close-by outskirts, raised money for the construction of a number of public buildings close to the dock, including a […]