Luna

Luna The walled city of Luna is one of the two cities of Malas, found to the west of the northern continent. The central, main building houses the bank and most of the city’s trades with the inn above them. The building is enclosed by an inner wall, along with the city’s moongate (96.24’N 21.39’W 1015, 527). A further, outer, wall encloses a street of player houses circling the city. Both walls have towers at each corner. The North eastern tower of the inner wall is given over to the city’s stable while the North western tower of the outer wall […]


Jhelom

Jhelom Jhelom is spread over three islands off the south west tip of the mainland, though only the central and southern island host commercial establishments, the northern isle having only a dock and livestock enclosures at its southern tip. The second (alphabetically) of the eight Felucca cities contested under the Vice versus Virtue System; the virtue associated with Jhelom is Valor, the opposing vice being Destard. Jhelom in Trammel is also the second in a group of nine cities, having an elected governor chosen from and by the players under the Britannia Loyalty and Councils system. The same reciprocal arrangement of […]


New Haven

New Haven New Haven is a town unique to Trammel. Welcoming to new characters and centred mostly on training, the accelerated gain quests can be found there. In keeping with this ethos citizens requiring escort need only directions to elsewhere within the town’s environs. In the town square is Sir Helper, directing players to the various training options. The older, now abandoned and derelict, town found to the east is the original Haven. This is the main training area for the accelerated gain quests. A public moongate is found south of the town (92.32’S 149.33’E 3450, 2677) Shops and Public […]


Delucia

Delucia One of two towns found in the Lost Lands, Delucia is at the south west limit of the region and is reached through an underground passage in mountains south west of Trinsic (148.47’S 22.55’E 1649, 3317). The town is a boon to the clothing industry with sheep and cattle roaming both within the town limits, west of the healer and in a valley in the mountains slightly to the north. There are no citizens of particular note other than its shopkeepers. The Inn, though functional, is in a somewhat neglected state of repair. Shops and Public Buildings Watch Tower and Keep […]


Cove

Cove Smallest of Britannia’s towns, no road leads to Cove and no moongate appears on the public moongate listing. It is almost totally surrounded by mountains and sea; the remaining small neck of land forming the entrance is walled and gated, protecting the town from any chance of incursions from the nearby Cove Orc Fort. In addition to the few townspeople a number of visitors requiring escort can be found there and it is the home of Vela the Sorceress. Shops and Public Buildings Watch Tower (44.49’N 62.26’E 2211, 1114) The Warrior’s Supplies (39.54’N 62.51’E 2217, 1170) The Farmer’s Market […]


Buccaneer’s Den

Buccaneer’s Den A pair of lawless isles, one in Felucca, one in Trammel. These are the abode of cutthroats and thieves. No guards can be found here and only a few hardy tradespersons. Residents of note are Sledge , found on the road between the bank and the bath house, Josef Skimmons, The Master Blacksmith at the Cutlass Smithing and Captain Blackheart,  in the Pirate’s Plunder Tavern. Leaving the isle on foot offers two options: from Bucanneer’s Den, Felucca a public moongate can be found along the road between the tavern and the provisioner’s shop (53°36S 97°35’E 2711, 2234) On both Facets […]


Britain

Britain The twin cities of Britain, one in Felucca and one in Trammel, are the seat of government for the Human race in Britannia; both historical and current. The castles of both Lord Britain and King Blackthorn are found within its environs. While the towns were initially identical, they have diverged over the years, however the principle trade establishments remain matched. The throne in Castle British is located at the compass point 0.00S 0.00E Felucca Castle British was formerly the stronghold of the now disbanded True Britannians Faction and Britain remains one of the eight cities contested by Vice versus […]


Tailor Craftables

The Tailoring skill allows a character to craft the items listed on this page. To craft an item you will need to use a Sewing Kit.The ‘Makers Mark’ column indicates whether the item can be marked with the makers name when crafted exceptionally by a Grandmaster Tailor. The ‘Retains Color’ column indicates whether the item will retain the color of the material used to craft the item. The ‘Requires Recipe’ column indicates whether a recipe is required before you can craft the item. The first recipes come from quests given by elves in Heartwood, marked in the table (HEQ). Recipes […]


Artifacts – Eodon Stealable

Each of the six tribes of Eodon have within their village a stealable artifact which spawns at random intervals. These items are so precious to their owners that even legendary thieves may need several attempts to liberate them. These items are Shard Bound. Stretched Dinosaur Hide Guarded by the Sakkhra Carved Myrmydex Glyph Guarded by the Barrab    Waku on a Spit Guarded by the Barako    Sacred Lava Rock Guarded by the Jukari    Hand Carved White Tiger Figurine Guarded by the Kurak    Dragon Turtle Hatchling Net Guarded by the Urali  


Tinkered Craftables

The Tinkering skill allows a character to craft the items listed on this page. To craft an item you will need to use a set of Tinker’s Tools.The ‘Makers Mark’ column indicates whether the item can be marked with the makers name when crafted exceptionally by a Grandmaster Tinker. The ‘Retains Color’ column indicates whether the item will retain the color of the material used to craft the item. The ‘Requires Recipe’ column indicates whether a recipe is required before you can craft the item. Magic Jewelry recipes come from Heartwood/Sanctuary quests. Kotl power coil recipe comes from The Zealotry […]